On Tuesday, 23 September 2025, Telkom University held RAMPUNG 2025 – The 11th Interior Design Exhibition at Fragment Project Bandung. The event is a curated showcase of final projects from students of the Interior Design Study Program, highlighting fresh ideas, experimental concepts, and design solutions from the next generation of creatives.
More than just a visual exhibition, RAMPUNG 2025 also became a bridge that connects campus life with real industry practice through sharing sessions and discussions with professionals.
From Campus To Career: Insights From Mega Puspita
One of the main sessions featured Mega Puspita, Vice Chair for Design and Innovation of HIMKI Bandung Raya, who delivered a talk titled “From Campus to Career: Building Your Path in the Design World.”
In her presentation, Mega emphasized several key points for students and young designers:
- The importance of balancing soft skills and hard skills
Technical mastery alone is not enough. Communication, teamwork, adaptability, and critical thinking are equally crucial in the professional world. - Designers as problem solvers, not just visual stylists
She underlined that design is not only about aesthetics, but also about understanding user needs, solving real problems, and creating added value through space and product design. - Opportunities to collaborate with industry through HIMKI
Mega highlighted that there are many open doors for young designers to be involved in real projects, especially in the furniture and interior sectors, by connecting with industry networks facilitated by HIMKI.
Through this session, students were invited to see their final projects not just as academic requirements, but as early portfolios that can become entry points into the professional world.
Learning About IFEX And Industry Platforms With Anton Dwinanto
In addition to Mega Puspita’s session, Mr. Anton Dwinanto, Chairman of HIMKI Bandung Raya, also shared insights about the Indonesia International Furniture Expo (IFEX).
He presented IFEX as a strategic platform for:
- Expanding networks with manufacturers, buyers, designers, and other industry stakeholders
- Deepening knowledge of furniture products, trends, and the wide variety of materials available in the market
- Encouraging collaboration between designers and industry players, especially in product development and innovation
For students and young designers, understanding events like IFEX is an important step in recognizing how the furniture and interior design world operates at a national and international level.
An Exhibition That Becomes A Learning Space
Beyond the visual displays and project presentations, RAMPUNG 2025 was enriched by interactive discussions between speakers and participants. Students had the opportunity to ask questions, share concerns about entering the professional world, and gain practical advice directly from practitioners.
Through this format, the exhibition succeeded in becoming:
- A showcase of creative works and academic achievements
- A learning platform about real industry expectations and opportunities
- A source of inspiration for students to design their next steps after graduation
The presence of HIMKI Bandung Raya at this event also strengthened the connection between design education and the furniture industry ecosystem in Bandung and beyond.
Moving Forward: Supporting Future Designers
RAMPUNG 2025 at Fragment Project Bandung proves that collaboration between campuses, professional associations, and industry can create a strong foundation for the next generation of designers.
By combining:
- Academic rigor through final projects
- Professional insights from HIMKI leaders
- Exposure to industry platforms such as IFEX
the event helps students and creative practitioners take more confident and meaningful steps toward careers in interior design and the furniture industry.
In the long term, initiatives like this are expected to:
- Support the regeneration of quality designers
- Strengthen the link between design, production, and business
- Contribute to the growth of a more mature and competitive creative industry in Indonesia.

